home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC Gamer (Italian) 32
/
PC Gamer IT CD 32 2-2.iso
/
MECHCMDR
/
Data
/
objects
/
object2.pak
/
Unnamed File 000304
< prev
next >
Wrap
Text File
|
1998-04-08
|
1KB
|
35 lines
FITini
// This is the HBfueltank_a5 Building Data File
[ObjectClass]
l ObjectTypeNum = 18
[ObjectType]
st Name = "HBfueltank_a5" // Text string giving a descriptive name (only 8 chars long!!)
l Type = 19
l Appearance = 0x020000F0
l Duration = -1 // Lasts forever = -1
l MaxDamage = 10 // Number of damage points before BOOM!
l ExplosionObject = 700 // Object Class Number of explosion for this building
l DestroyedObject = 0 // Object Class Number of Destroyed shape for building
f ExtentRadius = 15 // Extent Radius in Meters
[TreeData]
l BuildingName = 264
ul DmgLevel = 6 // How much damage before changing to destroyed shape
ul BlownEffectId = 42 //Special Effect played when building dies.
ul NormalEffectId = -1 //Sound Effect played when building is dies.
l SetImpassable = 1
//l XImpasse = 2
//l YImpasse = 2
l LowTemplate = 0x18000000
l HighTemplate = 0x00000018
f ExplosionDamage = 50.0 //When the building dies, it does this much damage
f ExplosionRadius = 250.0 //in this radius. Radius is World Units.
f TimeToBurnDamage = 0.5 //Ok. This means that at 30 points of damage, the building bursts
f BurnDamagePerTime = 5.0 //info flame. Each half second its on fire, the building takes
f DamageLvlForBurn = 1.0
FITend